Debugging Game History: A Critical Lexicon

Debugging Game History: A Critical Lexicon

Henry Lowood Raiford Guins / Apr 05, 2020

Debugging Game History A Critical Lexicon Essays discuss the terminology etymology and history of key terms offering a foundation for critical historical studies of games Even as the field of game studies has flourished critical historica

  • Title: Debugging Game History: A Critical Lexicon
  • Author: Henry Lowood Raiford Guins
  • ISBN: 9780262034197
  • Page: 182
  • Format: Hardcover
  • Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research Histories have generally been fact by fact chronicles fundamental terms of game design and development, technolEssays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games.Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research Histories have generally been fact by fact chronicles fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings This volume attempts to debug the flawed historiography of video games It offers original essays on key concepts in game studies, arranged as in a lexicon from Amusement Arcade to Embodiment and Game Art to Simulation and World Building Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical takes on historical topics The majority of essays look at game history from the outside in some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games others take on such technological components of games as code and audio Not all essays are history or historical etymology there is an analysis of game design, and a discussion of intellectual property but they nonetheless raise questions for historians to consider Taken together, the essays offer a foundation for the emerging study of game history.ContributorsMarcelo Aranda, Brooke Belisle, Caetlin Benson Allott, Stephanie Boluk, Jennifer deWinter, J P Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E Jones, Jesper Juul, Eric Kaltman, Matthew G Kirschenbaum, Carly A Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum Stewart, Ken S McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Rene H Reynolds, Judd Ethan Ruggill, Marie Laure Ryan, Katie Salen Tekinba , Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P Wolf

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      Posted by:Henry Lowood Raiford Guins
      Published :2019-07-08T03:23:15+00:00

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      • Henry Lowood Raiford Guins

        Henry Lowood Raiford Guins Is a well-known author, some of his books are a fascination for readers like in the Debugging Game History: A Critical Lexicon book, this is one of the most wanted Henry Lowood Raiford Guins author readers around the world.


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